milo atlas chronicles.
book one: The compass that wouldn’t point north
Every compass points somewhere. His points to things the world has forgotten.
The night his grandfather vanishes, Milo Atlas is left three things: a note, a sandwich, and a compass that won't point north.
Then a talking fox breaks in — and demands the sandwich.
Now Milo's through a hidden door into the Atlas Between Worlds, where everything ever forgotten still exists — including a glowing Library that guards every dream anyone ever gave up on.
Something is inside it, eating the dreams.
And it has his grandfather.
To bring him home, Milo must cross a canyon of lost things, face a monster made of dust, and outwit the Dream Thief — a gray man whose fifty-year-old secret leads straight back to Milo's own family.
He's not the strongest kid. He's not the smartest. He has a compass, a fox, and one dangerous refusal: he never stops wondering.
It might just be enough.
Every forgotten thing deserves to be found. The compass is already spinning.
Book One of The Milo Atlas Chronicles. Perfect for fans of Percy Jackson and Keeper of the Lost Cities.
milo atlas chronicles.
BOOK TWO: THE FOREST WITHOUT SHADOWS
Everyone in Maplewood is suddenly, terribly fine.
No grief.
No memories.
No shadows.
A mysterious man in a wide gray hat has come to Maplewood offering an extraordinary bargain: a small gray stone that takes away your pain.
But the stone takes more than that.
It takes the memory of what the pain was about—and the shadow that carried it.
Now Milo Atlas must journey up the Shadow Road and into the one forest even the Keepers fear. Waiting for him is the King of Quiet, a broken Keeper with a terrifying plan: to pour every forgotten thing in eleven worlds into the Weeping Canyon—forever.
Milo has thirty-one days.
An impossible compass.
A sarcastic silver fox.
And one thing the gray has never been able to defeat:
A heart that carries its hard things on purpose.
The Forest Without Shadows is Book Two of The Milo Atlas Chronicles, continuing Milo's journey through a mysterious world where forgotten things don't always stay forgotten—and where getting rid of what hurts may cost far more than anyone imagined.
The shadows are walking.
Hold on to yours.